In what ways does your media product use develop or challenge forms or conventions of real media products?
Zombiequality both develops and challenges forms and conventions of real media products. It follows and develops the forms and conventions of many comedy films with its simplistic type however, at the same time, it also challenges them as the cause of the comedy films through a very quirky character that isn't very typical of most real media products. The comedy of the bizarre/peculiar Steve the zombie challenged what people would expect to see from a character that initially appeared to be so frightening. It also challenges the style of horror films with its comedic twist on the typical zombie-related films that have become common media products recently.
What have you learned from your audience feedback?
We learnt that our film was viewed by all as comedic and that people believed it worked well. We entered the film into the Cinemagic Young Filmmaker Festival and it came first place overall. Our group believe that this shows audience thoroughly enjoyed watching the film and that it created the effect that our group was going for.
However, we also received some critical feedback from viewers who were able to point out some room for improvement to us. This feedback helped give us ideas of how to improve our skills and how to use them as effectively as possibly in our main task.
Our film was aimed at a specific age group of teenagers and young adults. The part of the audience that responded best to the film were of the specific age group. The reason that we chose them as our target age group is because they are the most common age group know to watch comedy and horror and so would appreciate it most. It was clear that some of the younger audience were not appreciating the film as much due to their lack of understanding. The adults who were judging the films seemed to very much appreciate the cinematography, editing and story-telling in the film and understood the mockumentary style. Ou group felt that it was quite an achievement that adults also enjoy watching the film even though we didn't originally plan it for their age range.
How did you use media technologies in the construction and research, planning and evaluation stages?
In the beginning of our preparation we collected a number of photos of zombie characters from films and TV shows from Google Images and Pinterest which we used to help us get an initial idea of how Steve the zombie was going to look.
We all watched zombie make-up tutorials online to help give us information on how to create the appearance of a zombie on our actor. We found thee videos to be very informative, however, we changed the look slightly for Steve so as to add to the comedic effect.
As I was assigned the role of cinematographer, I watch a number of videos online, mostly from YouTube, that explained cinematography to me and helped me to learn new facts about the art of cinematography. I was therefore able to practise at home with my camera, using these videos as guidance, to improve by cinematography skills before the shooting day.
Some props in Zombiequality, such as the fake hand, were bought online. We looked up Halloween props on different shops' online stores in order to find the right one for the film. This helped us to have more time to put into crucial parts of our planning instead of spending hours in shops trying to find the right props.
Our group created a Facebook group in order to help organise our shooting day. Our director posted the schedule for the day on to the group and then we had to all confirm that we could make the shoot otherwise the day would have to have been rescheduled.
One of the films that inspired us to make Zombiequality was What We Do In The Shadows. We used YouTube to watch any scenes of the film that were available. After that, we read online reviews of the film from film critics who explained just what made the film work so well.